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CLEMENT REBILLON

Game & Level Design Portfolio

More about me on my LinkedIn

  • LinkedIn - White Circle

Who am I ?

"Hi !

Recently graduated from a Masters in Game & Level Design at the Artline Institute, I am actually looking for a position as Game /  Level Designer.

During these years of training, I learned to design games with many (professional) mentors from the world of video games, some of whom work or have worked at Ubisoft, or in studios such as Techland, Dice, Sloclap, Gameloft, Don't Nod etc.

Above all, I am looking to join a team in which I could implement what I learned during my training, and which will allow me to gain experience while being well surrounded!

I'm open to all proposals!
I’m ready to move from France if needed!

If you want to know more about me, I invite you to visit the "Profile" page.

Have a great time on my portfolio !"

FIND OUT MY PROJECTS

Game Design projects selection

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Project Rework

Third Person Adventure Puzzle Game

  • Game Director Master's ending project

  • 1 year development

  • Group of 5 Game Designer students

  • Developed on Unreal Engine 4

Main Roles :

  • Producer / Game Director

  • Game & UX Designer

  • Programmer

Invincible

Third Person Puzzle Game

  • Game Design Bachelor's ending project

  • 3 months development

  • Group of 5 Game Designer students

  • Developed on Unreal Engine 4

Main Roles :

  • Game Designer

  • Level Designer / Level Artist

  • Programmer

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Joureni

2D Coopetitive Puzzle / Escape Game

  • Game Design student project​

  • 5 weeks development

  • Group of 3 Game Designer students

  • Developed on Construct 2

Main Roles :

  • Game Designer

  • Level Designer

  • Programmer

The Crew 2 Game Mode

Original game mode proposition

  • Game Design Technical test

  • 1 week conception

  • Individual

  • Created on Google Slide

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Level Design projects selection

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Pirate's Spy

Infiltration FPS - Level Design

  • Level Design student project

  • 2 weeks development

  • Individual

  • Developed on Unreal Engine 4

Main Steps :

  • Level Flow & 2D Sketches

  • Greyboxing

  • Programmation / Scripting

A Ship Whim

2D Metroidvania - Level Design

  • Level Design student project

  • 5 weeks development

  • Group of 5 students

  • Developed on Unity (2D Game Kit)

Main Steps :

  • Level Flow & 2D Sketches

  • Programmation / Scripting

  • Level Building / Art

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The beginning of the end

FPS - Level Design

  • Level Design student project​

  • 3 weeks development

  • Individual

  • Developed on Unreal Engine 4

Main Steps :

  • Level Flow & 2D / 3D Sketches

  • Greyboxing

  • Programmation / Scripting

Others projects selection

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West Shot'Z

3D Low Poly Rail Shooter

  • Personnal project

  • 1 month development

  • Individual

  • Developed on Unity

Main Steps :

  • Game & Level Design

  • 3D & Level Art

  • Programmation / Scripting

Meeple Royal

Board Game

  • Game Design student project

  • 2-3 months conception

  • Individual

Main Steps :

  • Game Design

  • Prototyping

  • Graphic creation

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Uncharted Level

Level Design project

  • Level Design student project

  • 2 weeks conception

  • Individual

Racing Games

Game type study

  • Student project

  • 5 weeks creation

  • Individual

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Zelda Level

Level Design project

  • Level Design student project

  • 2 weeks conception

  • Individual

MB Rider

Economic Design project

  • Student project

  • 3 weeks conception

  • Individual

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