INVINCIBLE
Project identity
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Third Person Puzzle Game
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Game Designer Bachelor's ending project
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3 months conception and development
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Group of 5 students
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Developed on Unreal Engine 4
My roles
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Game Designer
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UX Designer
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Level Designer
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Programmer
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Level Artist
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UI Designer
Project objective
Production of a vertical slice (final quality) of a game under Unreal Engine. Development of the complete game, from the design phases to the programming and level art phases.
Concept
The player embodies an invincible robot, able to resist all the so-called "dangerous" elements in common life. The player must use these different elements to progress through the levels and escape from the factory.

Project origin
The concept of this game was proposed by another student of the Artline Institute, and was selected by the teaching team of the institute.
The game has been developped from scratch in only 3 months, with a team of 4 students (5 with me).








