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5 MINUTES

Project identity
  • 2D Puzzle / Escape game

  • Game Designer student project

  • 5 weeks conception and development

  • Individual

  • Developed on RPG Maker 2003

Steps
  • Create the concept of the game following conception intentions

  • Creation of the Creative Direction

  • Game Design and Level Design based on the Creative Direction

  • Programmation of the game

  • Creation of assets and sounds to follow the Creative Direction

  • Creation and implementation of the narrative aspect.

  • Level Art

Project objective

Create a project on RPG Maker 2003, with the aim of bringing a creative direction specific to it. The game engine deliberately does not offer many possibilities, in order to focus on the creative direction of the game and not its mechanics and functionalities.

Concept / Pitch

You wake up one morning in your hotel room to a phone call warning you of impending disaster. You are the only person capable of preventing this. No clue is given to you, you have 5 minutes in front of you.

However, this day is special. As soon as you come to die, the day begins again when you wake up. So it seems important to use this to your advantage to accomplish your mission…

DESIGN DOCUMENTS

Game System & Progression
Creative Direction
Trailer prototype (Google Slide)
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