FPS Level
Project identity
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FPS
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Level Design student project
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4 weeks conception and development
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Individual
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Developed on Unreal Engine 4
Steps I've done
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Brief of the level
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Creation of the Level Flowchart
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Top view hand sketches
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First 3D prototyping on Sketchup
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Greyboxing in Unreal Engine
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Advanced blockout in Unreal Engine
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Scripting of the level with blueprints
Project objective
Creation of an FPS game level in 4 weeks, respecting all the Level Design production stages, from the Level Design Document, through the blockout and then the scripting.
Mission scenario
The player embodies an elite soldier, and is sent alone on a data recovery mission in a terrorist residence, while the rest of his squad recovers additional data in another residence. The data would make it possible to locate the captain of this group, and thus put an end to the latter. The player must enter the residence through the undergrounds, secure it, recover the data and exfiltrate once the rest of his squad arrives on site.
Full playthrough







