PIRATE'S SPY
Project identity
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Infiltration FPS
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Level Design student project
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2 weeks conception and development
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Individual
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Developed on Unreal Engine 4
Steps I've done
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Creation of the Level Flow
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Creation of the 2D Sketches
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Greyboxing in Unreal Engine
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Landscape creation in Unreal Engine
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Programmation and Scripting in Unreal Engine blueprints.
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Creation of the AI's behaviour
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Creation of little cinematics
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3D asset's implementation
Project origin
Creation of an FPS Stealth game level, from sketches to Unreal prototype, with the theme "The Pirate Island", in any era.
Pitch / Mission
The player embodies a secret agent in charge of recovering confidential documents in a highly guarded bunker by pirates, on a pirate island. He will have to remain discreet throughout his mission so as not to be spotted, and therefore fail.
Project objective
The goal of this project was to achieve a level of stealth game, in just 2 weeks. I had to go through all the stages of Level Design, from the first design intentions to the blockout in the game engine. I also had to program / script in the engine to make the level interactive with AIs, in order to best transcribe the Level Design intentions.
Full playthrough


Level sketches 2D
V1

V2






