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PIRATE'S SPY

Project identity
  • Infiltration FPS

  • Level Design student project

  • 2 weeks conception and development

  • Individual

  • Developed on Unreal Engine 4

Steps I've done
  • Creation of the Level Flow

  • Creation of the 2D Sketches

  • Greyboxing in Unreal Engine

  • Landscape creation in Unreal Engine

  • Programmation and Scripting in Unreal Engine blueprints.

  • Creation of the AI's behaviour

  • Creation of little cinematics

  • 3D asset's implementation

Project origin

Creation of an FPS Stealth game level, from sketches to Unreal prototype, with the theme "The Pirate Island", in any era.

Pitch / Mission

The player embodies a secret agent in charge of recovering confidential documents in a highly guarded bunker by pirates, on a pirate island. He will have to remain discreet throughout his mission so as not to be spotted, and therefore fail.

Project objective

The goal of this project was to achieve a level of stealth game, in just 2 weeks. I had to go through all the stages of Level Design, from the first design intentions to the blockout in the game engine. I also had to program / script in the engine to make the level interactive with AIs, in order to best transcribe the Level Design intentions.

Full playthrough

DESIGN DOCUMENTS

Level Flowchart
Level sketches 2D
V1
V2
PiratesPlan-2.jpg
Blueprints
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