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ESCAPE FROM PARIS

Project identity
  • Board Game

  • Game Designer Bachelor's student project

  • 1 month conception and development

  • Individual

Steps
  • Brainstorming phase

  • First game rules / game design

  • "Prototype / test / iterate" loop

  • Creation of visuals on Photoshop and Illustrator

  • Creation of an advanced prototype with polished visuals and better game design

Project objective

Creation of a board game from A to Z, through all phases of prototyping and testing, until implementation on Tabletop Simulator.

Pitch / Concept

A horde of zombies is approaching Paris ! Get out of your shelter, explore the streets and buildings to find resources to equip yourself, cooperate or not, then flee ! Fight the zombies or take shortcuts, but watch out for the dark streets where you can't see where you're stepping...

Tabletop Simulator module Steam page

DESIGN DOCUMENTS

Game Rules
Prototyping making-of
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